Eggman's theme from Sonic the Hedgehog (2006), which is also used in Sonic Unleashed and Sonic Colors. The theme for the Sonic Simulator is an 8-bit remix of Dr.This is the only place in the game besides Asteroid Coaster where the Sandworm appears.In Sonic Colors: Ultimate, the dirt in Act 5-2 is layered incorrectly, creating a disorienting effect when using the Yellow Wisp.The player's Mii wears a plush hedgehog body.In some cases, it holds two kinds of Wisps, such as the Yellow and Cyan Wisps. If collected, a floating Eggman head with a heart aura will appear, shooting mines at the player(s) periodically. In some levels, there is a question mark capsule, which is actually a trap placed by Eggman. Game Land 7 Act 1's layout mirrors Star Light Zone Act 1.Game Land 5 Act 1's layout mirrors Labyrinth Zone Act 1.Game Land 4 Act 1's layout mirrors Spring Yard Zone Act 1. Game Land 3 Act 2's layout mirrors Scrap Brain Zone Act 1.Game Land 2 Act 1's layout mirrors Marble Zone Act 1.Game Land 1 Act 1's layout mirrors Green Hill Zone Act 1.References to classic Zones appear in the game.the Yellow Drill), an 8-bit version of " Reach for the Stars" plays. The music for the Sonic Simulator is in the 8-bit style.The Sonic Simulator was first leaked by Amazon's Japanese website showing a picture of Virtual Hedgehogs running in a colorless world, but it was removed soon after.In the Nintendo DS version of the game, Game Land does not have a Sonic Simulator, but instead allows the player to play stages in Time Attack mode, race against the CPU or friends via Nintendo Wi-Fi Connection, and play Special Stages that the player has already completed. Sonic & All-Stars Racing Transformed Review When both players use the same Wisp's Color Power simultaneously within a certain distance, they access a "Combined Form" in which they form a different, more powerful Color Power.Īfter collecting all seven Chaos Emeralds by playing all 21 levels in the Sonic Simulator, the Super Sonic option becomes available in the options menu. "Assist" allows one player to press the / / in order to turn into an invulnerable hovering orb that follows the other player. There are also several gameplay mechanics not available in single player mode. In multiplayer mode, two players control Virtual Hedgehogs or (only in the Wii version) Miis, playing through the level cooperatively. There are three different ways to play: the "1 Player" option means that the player plays alone, switching between the two Virtual Hedgehogs at any time the "1.5 Player" option means that the second player can drop in or out at anytime, with unlimited tries the final option, "2 Player", means that two players play through the level together. In the Wii version, obtaining 90 Red Star Rings unlocks the ability to play as Miis. Obtaining all 180 Red Star Rings unlocks every Act. At least 50 are needed to begin unlocking Acts, with an Act unlocked every 10 Rings after that. The other Acts are unlocked by obtaining Red Star Rings. Each world features 8-bit versions of each stage's main theme (Game Land 1 has an 8-bit version of Tropical Resort Act 1's theme, Game Land 2 has an 8-bit version of Sweet Mountain Act 1's theme, etc.).Īt the start of the game, only the first Act of every world is available. Each world has a simple tiled layout and a solid background with floating shapes, the color of which depends on the color of the Chaos Emerald it represents. Each world represents a Chaos Emerald, which is collected at the end of the third Act of that world. It is divided into seven worlds ( Game Land 1, Game Land 2, etc.) with three Acts each. Game Land is selected on the menu screen.
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